"VertexLitGeneric"
{
	// Original shader: VertexLitMaskedEnvMappedTexture
	"$basetexture" "models/vamp/vampskin2"
	"$halflambert" 1
//	"$envmapmask" "models/vamp/vamp_faceandhair_m"
	"$nodecal" "1"
}
