"VertexLitGeneric"
{
	// Original shader: VertexLitMaskedEnvMappedTexture
	"$basetexture" "models/vamp/vamp_faceandhair"
	"$bumpmap" "models/vamp/vamp_head_normal"
	"$halflambert" 1
//	"$envmapmask" "models/vamp/vamp_faceandhair_m"
	"$nodecal" "1"
}
