"VertexLitGeneric"
{
	// Original shader: VertexLitMaskedEnvMappedTexture
	"$basetexture" "models/Odell/collar"
	"$envmapmask" "models/Odell/collarmask"
	"$envmap" "models/cremator/cremsuitenvmap"
	"$envmapsphere" 1
}
