"VertexLitGeneric"
{
	// Original shader: VertexLitMaskedEnvMappedTexture
	"$basetexture" "models/Odell/Odell_version2"
	"$bumpmap" "models/odessa/odessa_face_normal"
//	"$envmapmask" "models/Odell/Odell_headmask"
//	"$envmap" "models/Alyx/alyxenv"
//	"$envmapsphere" 1
}
