//"ModelDiffuseBump"
"VertexLitGeneric"
{
	"$basetexture" "models/fassassin/belt"
	//"$bumpmap" "models/fassassin/belt_normal"
	//"$envmap" "shadertest/cubemap"
	//"$envmaptint" "[0.1 0.1 0.1]"
	"$model" 1
}