-- DEEGLEZORZ
-- Rambo_6

function onInit( )
	_SWEPSetSound( MyIndex, "single_shot", "Weapon_DEagle.Single" )
end

function onThink( )
		
end

function onPrimaryAttack( )
	
end

function onSecondaryAttack( )		
	
end

function onReload( )
	return true;
end

function getWeaponSwapHands()
	return true;	
end

function getWeaponFOV()
	return 74;	
end

function getWeaponSlot()
	return 1;	
end

function getWeaponSlotPos()
	return 3;	
end

function getFiresUnderwater()
	return false;
end

function getReloadsSingly()
	return false;
end

function getDamage()
	return 25;
end

function getPrimaryShotDelay()
	return 0.3;
end

function getSecondaryShotDelay()
	return 100;
end

function getPrimaryIsAutomatic()
	return false;
end

function getSecondaryIsAutomatic()
	return false;
end

function getPrimaryAmmoType()
	return "pistol";
end

function getSecondaryAmmoType()
	return "pistol";
end

function getMaxClipPrimary()
	return 7;
end

function getMaxClipSecondary()
	return -1;
end

function getDefClipPrimary()
	return 28;
end

function getDefClipSecondary()
	return -1;
end

function getPrimaryScriptOverride()
	return 0;
end

function getSecondaryScriptOverride()
	return 3;
end

function getBulletSpread()
	return vector3( 0.025, 0.02, 0.02 );
end

function getViewKick()
	return vector3( -1.1, 0.1, 0.1);
end

function getViewKickRandom()
	return vector3( -2.0, 1.0, 1.0 );
end

function getViewModel( )
	return "models/weapons/v_pist_deagle.mdl";
end

function getWorldModel( )
	return "models/weapons/w_pist_deagle.mdl";
end

function getClassName()
	return "weapon_deag";
end

function getAnimPrefix()
	return "pistol";
end

function getPrintName()
	return "Desert Eagle";
end

function getDeathIcon( )
	return "d_deagle"
end
