"Jeep"
{
	"classname"			"prop_physics_override"
	"type"				"effect"
	"keyvalues"
	{
	"spawnflags" "256"
	"physdamagescale" "0.1"
	"inertiaScale" "1.0"
	"fademindist" "-1"
	"fadescale" "1"
	"model" "models/props_junk/GlassBottle01a.mdl"
	"health" "30"
	"ExplodeDamage" "25"
	"ExplodeRadius" "400"

		"OnPhysGunPickup" "!self,Ignite,,0,-1"
		"OnBreak" "!activator,Ignite,,0,-1"
	}
}