"Weapon_M6D.Ready"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"		"PITCH_NORM"

	"wave"		"weapons/pistol_ready.wav"
}

"Weapon_M6D.Reload"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"		"PITCH_NORM"

	"wave"		"weapons/pistol_reload.wav"
}

"Weapon_M6D.Posing"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"
	"pitch"		"PITCH_NORM"

	"wave"		"weapons/pistol_posing.wav"
}