Gm_micro_island_v2: Created by Nubblecakes

	This map is all my work. I give you the bsp and vmf file because you are free to
edit my map as you please, AS LONG AS YOU GIVE ME CREDIT FOR MY WORK. If I see a remake
of this map by someone other than me and I have not been credited, you will pay. >:(


Known Bugs:

- The lighting within the hut is not particularly the way it was supposed to turn out.
Something wen't wrong and the light entities did not compile, but it is not dark as hell
inside, you can just add a dynamic lamp in there to give it more light. 

- The hut door has a lighting effect to it, when the door opens, this bright light appears
that is supposed to be sunlight entering the door way, it blocks off the outside some. It
just looks really cool. But, I forgot to add a filter so that when the door shut, the 
effect would shut off! So, when the door is closed, blocking off sunlight, the effect still
remains, looks weird, but isn't that much of a big deal, so... DEAL WITH IT! 

(Did [NOT] feel like waiting for another compile process, so do not bitch at me in my 
thread at facepunch about it, please!)


V2 additions:

-Added Ms. Nubblecakes ->(Second seagull)
-Made hut accessable
-Added more arcitecture
-Increased fog amount
-Finishing touches on lightmap scaling
-Cubemapping ->(Weird error, makes certain weapons look like chrome, but still looks cool)
-Made windows in hut interactive


Soon to come: [Version Three]

-Third bird ->(woot, rymes)
-3D skybox!
-Another island!
-Possibly rain that comes and goes. ->(Don't get all Mr. Happy on me, probably not going to
happen)
-Altered sun effect
-Fixed cubemaps
-Fixed doorway lighting effect 


Enjoy you bastards

