// A list of things that are allowed on your server

// these rules aren't applied in single player

"Server Allows"
{


// which npc's are people allowed to spawn
"npc"
{
	"npc_combine"				"1"
	"npc_combine_p"				"1"
	"npc_combine_e"				"1"
	"npc_metropolice"			"1"
	"npc_monk"					"1"
	"npc_alyx"					"1"
	"npc_barney"				"1"
	"npc_citizen"				"1"
	"npc_citizen_refugee"		"1"
	"npc_citizen_rebel"			"1"
	"npc_vortigaunt"			"1"
	"npc_dog_play"				"1"
	"npc_antlion"				"1"
	"npc_antlionguard"			"1"
	"npc_poisonzombie"			"1"
	"npc_fastzombie"			"1"
	"npc_zombie"				"1"
	"npc_zombie_torso"			"1"
	"npc_headcrab"				"1"
	"npc_headcrab_black"		"1"
	"npc_headcrab_fast"			"1"
	"npc_headcrab_poison"		"1"
	"npc_manhack"				"1"
	"npc_cscanner"				"1"
	"npc_sscanner"				"1"
	"npc_turret_floor"			"1"
	"npc_crow"					"1"
	"npc_pigeon"				"1"
	"npc_seagull"				"1"
	"npc_rollermine"			"1"
}

// what weapons people are allowed to give to the npcs
"npcweapons"
{
	"weapon_crowbar"			"1"
 	"weapon_stunstick"			"1"
 	"weapon_pistol"				"1"
 	"weapon_smg1"				"1"
	"weapon_ar2"				"1"
	"weapon_shotgun"			"1"
	"weapon_annabelle"			"1"
	"weapon_alyxgun"			"1"
	"weapon_citizenpackage"		"1"
	"weapon_citizensuitcase"	"1"
}

// what player models people are allowed to be
"playermodels"
{
	"models/player/alyx.mdl"			"1"
	"models/player/barney.mdl"			"1"
	"models/player/breen.mdl"			"1"
	"models/player/combine_soldier.mdl"		"1"
	"models/player/combine_soldier_prisonguard.mdl"	"1"
	"models/player/combine_super_soldier.mdl"	"1"
	"models/player/eli.mdl"				"1"
	"models/player/gman_high.mdl"			"1"
	"models/player/Kleiner.mdl"			"1"
	"models/player/monk.mdl"			"1"
	"models/player/mossman.mdl"			"1"
	"models/player/odessa.mdl"			"1"
	"models/player/police.mdl"			"1"
	"models/player/stripped.mdl"			"1"
	"models/player/female_04.mdl"			"1"
	"models/player/male_02.mdl"			"1"
	"models/player/male_03.mdl"			"1"
	"models/player/male_08.mdl"			"1"
	"models/player/female_06.mdl"			"1"
	"models/player/female_07.mdl"			"1"
	"models/player/classic.mdl"			"1"
	"models/player/gordon_classic.mdl"		"1"
	"models/player/charple01.mdl"			"1"
	"models/player/corpse1.mdl"			"1"
	"models/player/stalker.mdl"			"1"
}

"setmodeltranslate"
{
	"alyx"		"models/player/alyx.mdl"
	"barney"	"models/player/barney.mdl"	
	"breen"		"models/player/breen.mdl"		
	"combine"	"models/player/combine_soldier.mdl"				
	"prison"	"models/player/combine_soldier_prisonguard.mdl"		
	"super"		"models/player/combine_super_soldier.mdl"				
	"eli"		"models/player/eli.mdl"				
	"gman"		"models/player/gman_high.mdl"		
	"kleiner"	"models/player/Kleiner.mdl"
	"scientist"	"models/player/Kleiner.mdl"
	"monk"		"models/player/monk.mdl"		
	"mossman"	"models/player/mossman.mdl"		
	"gina"		"models/player/mossman.mdl"	
	"odessa"	"models/player/odessa.mdl"		
	"police"	"models/player/police.mdl"		
	"stripped"	"models/player/stripped.mdl"		
	"female1"	"models/player/female_04.mdl"	
	"female2"	"models/player/female_06.mdl"		
	"female3"	"models/player/female_07.mdl"
	"male1"		"models/player/male_02.mdl"			
	"male2"		"models/player/male_03.mdl"			
	"male3"		"models/player/male_08.mdl"		
	"zombie"	"models/player/classic.mdl"		
	"gordon"	"models/player/gordon_classic.mdl"
	"burnt"		"models/player/charple01.mdl"	
	"corpse"	"models/player/corpse1.mdl"
	"stalker"	"models/player/stalker.mdl"
	
}

}