Buddyboy, the Bear, by Crow

The Story starts as I was messing around with GMOD. Then it  hit me.
Why not make my own models. Since I had so much time to waste during the 
summer ,I might as well waste it on this. I opened up 3ds max, and thought
for a idea.
Nothing came to mind. Then I looked at the top of my monitor. Then it hit me.
I could make my old teddy bear become a 3D prop or ragdoll for throwing, posing, 
and dodging (if you throw him with the gravity gun or use the Model
Manipulator on a manhack). It took me two weeks to finally use the right
method for compiling models and making the model itself. Finally, I extracted
it into GMOD and it was a success. Now I am finally proud of my work because of
the painstakingly hard effort finally paid off (not exactly).

I know that the joints are funny. It's my first model.

Installation-
	Extract all files (except .txt file) into "gmod" folder.
	Put spawn code (below) into any .txt file (like random_crap.txt)
	Run the stinkin' game and have fun!

	(Disclaimer:The bear's manufacturers do not agree with the 
	game's theme and please ask you not to use this model for
	obscene poses and games or you will -- Haha, just jokin'.

Please include my credits before posting this on any site that I 
don't have an account for. If you don't, I'll... I'll... I'll eat
my bear.

Programs used:
3DS MAX 7
Cannonfodder's SMD Exporter
VTF Edit
HL2 Compile Tool
Many Valve Programs
GMOD (duh)

All modeling work and texturing was done by Crow
Remember May 1st, 2006!

Spawn Code:

	"#BuddyBoy"				"models/bear2/bear2.mdl"	