
// These files are server side
// Changes to these files will only effect a server that you create


"crane_magnet"
{

	// The classname of the entity you're going to spawn.

	"classname"				"phys_magnet"
	
	
	// the type of entity - this is for the server limit stuff.. and if you don't set it
	// player will be able to spawn an unlimited amount of these on your server!
	// Valid values are "vehicle", "prop", "ragdoll" or "effect"
	
	"type"					"prop"
	
	// These are any keyvalues that you can assign to an entity normally
	"keyvalues"
	{
		"targetname"			"crane_magnet"
		"model"				"models/props_wasteland/cranemagnet01a.mdl"
		"massscale"			"200"
	}
}